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<title>Compile Rice Video (adv.)</title>
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<body><FONT face=Arial size=2>&nbsp;<FONT face=Arial size=2>Libraries needed for 
compilation: </FONT>
<P><FONT face=Arial size=2><STRONG>BMGLib</STRONG> (needed to load hi-res 
textures)<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 
(located on SVN server)<BR><STRONG>Microsoft DirectX9 SDK&nbsp;(August 2006 or 
higher)&nbsp;</STRONG>(<A 
href="http://www.microsoft.com/directx">www.microsoft.com/directx</A>)</FONT></P>
<P><STRONG>Microsoft Platform SDK</STRONG></P>
<P><FONT face=Arial size=2>Compiler Needed:</FONT></P>
<P><FONT face=Arial size=2>Microsoft Visual Studio 2005&nbsp;with Service Pack 1 
or higher (MSVC.NET 2003&nbsp;will work, but untested.)</FONT></P>
<P><FONT face=Arial size=2>How to compile:</FONT></P>
<P><FONT face=Arial size=2>1) Its important that the BMGLib headers are in "lib" 
of the directory containing the project files.<BR>2) Use the project files to 
link against "BMGlib.lib" (which you should have created by&nbsp;creating a 
release grade compile of "BMGLib_DLL"). Make sure you use "__stdcall 
(/Gd)"&nbsp;as the calling convention&nbsp;when&nbsp;compiling. Use the BMGLib 
provided on SVN..<BR>3) Choose your relevant options when compiling (release 
grade or debug).<BR>4) Go to "Build", in Visual Studio and hit the relevant 
option to compile.<BR></FONT><FONT face=Arial 
size=2></P> </FONT></FONT></body>
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